What's new / 0.9.5.10
What's new in JuicyType 0.9.5.10
JuicyType 0.9.5.10 is mostly about speed and color: a new Draft mode redraws heavy artwork much faster while you work, and a new Colors view puts every color a piece paints in one list you can edit from. It also brings a Mask text mode for Knock out, per-cube control in Cubes, a first Windows build, and a long list of fixes.
Speed
- The eye in the panel header switches between Draft and Final, so you can work fast in Draft and switch back for the finished look — and JuicyType goes to Final for you before an export or a print.
- Everything draws noticeably faster in Draft, and the two slowest effects, Drip and Shadowpuppet, are dramatically faster.
- Wobble is noticeably faster wherever it meets Strokes, Sticker or 3D.
- When a render drags on, JuicyType switches to Draft by itself and says what it did, with a message you can turn off for good.
- That automatic switch is less eager than it was: it takes sustained slowness now, so one unlucky slow render no longer moves you.
- In Draft a dashed Speedview outline is drawn around the text so you can tell the mode at a glance, and you can hide it or set its color to Yellow, Magenta, Cyan, Red or Gray.
- Automatic Speedview can be switched off in the ⋯ menu.
Panel
- A new Colors view lists every color your applied effects paint: By color, one row per color with the number of places it paints, or By effect, switched from the panel header.
- Replace a color everywhere from its chip, or open the editor on its row and change it live while you watch the artwork.
- Tick any number of colors and move their hue, saturation and brightness together, each one shifting relative to where it started so a set that was never uniform stays that way.
- Editing a color makes a new swatch by default, and unticking New Swatch updates the existing swatch everywhere instead, with the reason under the mouse when the choice is already settled.
- The Face fill is treated as a color of the artwork: it heads the list and can be edited even when it was never a swatch.
- Every row says which color it is — Repeat start slope, Aura color, Bevel middle, Second color, Face — instead of a column of rows all reading "Color".
- A neutral now reads as a named gray rather than a row of ink values.
- Effects that are switched off no longer appear in the Colors view, since they are painting nothing.
- The automatic shades — the 3D walls and the Raise panes that follow the face — stay out of By color until you point one at a swatch of your own, at which point it becomes a color you chose.
- Any chip's color menu leads with New and Edit, then the colors this artwork already uses, then the rest of the document's swatches.
- Creating a new color offers HSB beside CMYK, RGB, Grayscale and PANTONE, shows before and after as one bar, and previews on the artwork while you dial, with Cancel putting everything back and leaving nothing in Undo.
- Deselecting the text leaves the Colors view, and selecting that text again brings the view back with it.
- Knock out is now a popup with three settings: None, Knockout text (the letters punch a hole through the object below) and Mask text (the object below shows only inside the letters).
- Knock out takes the closest object that actually overlaps your text, path or group, instead of whatever happens to sit directly below it in the layer list.
- A new Face only tick decides whether just the letters do the knocking out or masking, or the whole effect — 3D, sticker and all — with existing artwork reading as it always did.
- The header leads with three icons — effect options, Add flavor and Color — in a bigger top bar; they stay available inside the Flavor gallery and dim when the selection cannot use them.
- The effects grid is always three columns, so a tile stays where your hand expects it, and scrolls when they do not all fit.
- The applied strip puts switched-off effects last and reads them a little brighter, the [+] tile is gone (the utility row's icon is the way in), and with nothing applied the strip tells you to add an effect to the selected text.
- Section headers are bigger, with the effect's name and its on/off checkbox, and "Show face options" now reads "Options" and hides Fill on top, case, Knock out and Raise.
- The revert mark shows only on a row you have actually changed, instead of sitting dimmed on every row.
- Settings takes the whole panel body, and the ⋯ menu holds actions — including "Remove all effects from text" — rather than switches.
- The Flavor gallery (formerly the Juice Bar and Flavor Library) marks where each flavor came from, hides either kind with "Show flavors: Mine / Default", and has a "Use actual object colors" tick that lands the recipe while your object keeps its own colors.
- A welcome tour on first launch shows where to find JuicyType, with "Don't show this again" already ticked.
- Share feedback is one place for a Feature request, a Bug or plain feedback, with an optional screenshot you can preview.
- Artwork made with an older version of an effect shows a chip on its applied tile, with a note you can dismiss or act on.
- Window > JuicyType is a single item now, with no submenu.
- 3D comes first in the list of effects.
3D
- The geometry controls read in a new order — Direction, Perspective, Tilt, Boom, then Push blocks — and what was called "Focal length" is now "Perspective".
- The Mode popup sits just above 3D style.
- The Top, Side and Slope chips dim while Repeat extrusion's Color ramp is setting them, and say so under the mouse.
Cubes
- New Apply per cube ticks for Split, Slice and Shape run those effects inside every block instead of across the whole word, and gray out while their effect is not applied.
- A knocked-out letter is now a hole through the block and overrides the face color and Face raise, instead of the face painting the letter back over the hole.
Shadowpuppet
- New Wall shade control: turned one way the floor outside the light pool goes into shade, turned the other the wall does, and left at rest it paints nothing, so artwork you already have is unchanged.
- Out of light is hidden while Light pool is off, since there is no cone to be outside of.
Aura
- Aura can take the shape of the artboard or of the shape below, with Round corners running from square through to the oval that fills the artboard.
- Aura gains Wave, with Ridges and Ridge size, and Twirl.
- Aura gains Text fit, an alternate setting and bubble opacity.
Strokes
- "Fill on top" is now "Face in front" and sits at the top of the Strokes section, shown only when it can actually change the order.
Split Face
- A new Gap wall color chip beside Gap fill color lets you color the walls the gap opens through the body, which used to be picked for you.
- The section reads "Shift divider line center", Angle is now Divider angle, and the axis running parallel to the divider grays out.
Party!
- Party! now spaces letters the way the eye reads them, looking at the whole gap between two letters rather than their single closest point, so a pair touching at one tip no longer sits miles apart while round letters jam together.
Wobble
- Wobble has a new Edge texture control.
- The Pour control is hidden in this release.
Plaid
- A plaid too elaborate to build now draws flat instead of attempting an enormous pattern.
Windows
- JuicyType runs on Windows: the panel opens from Window > JuicyType inside Illustrator, with the effect picker and your effects drawn live.
- Windows asks for a license key and gates effects exactly as the Mac build does, with the same activation screen, status row and license detail.
- You can type into a value box on Windows instead of only clicking it up and down, with Enter or Tab to commit, Esc to revert and the arrow keys to nudge.
- Color chips show the color the artwork really has and open the same swatch menu as on the Mac, with the document's swatches and gradients.
- Rows appear and disappear on the same conditions as the Mac panel, and locks and range sliders behave the same way.
- Shadowpuppet is not included on Windows.
- Windows has its own installer and a signed uninstaller.
Install and update
- The installer finds Illustrator wherever you keep it — a second drive, your home folder, a renamed folder — where it used to get past its own check and then refuse to finish.
- The panel tells you when a new version is available, and "Check for Updates…" is in the menu.
- Beta builds look for updates several times a day instead of once, so a new beta shows up the day it lands.
License
- The activation screen takes your key, links to buying a license and starts a trial on the website; once you are activated, a status row at the foot of the panel shows your license and opens the detail, where you can deactivate this machine or renew.
- Renew is hidden on a lifetime license, a lifetime beta license reads "Beta · lifetime" rather than a bare word, and deactivating asks first.
- On a trial, the footer shows where you are in it, with links you can act on, and it keeps working offline.
Fixes
- Changes made in the panel could be lost on save: open a file, make changes, save and close, and the most recent ones were gone when you reopened it.
- Sliders — and a few other controls — ignored the first click until you had changed a number somewhere else in the panel first.
- Undo changed the artwork but left the panel showing the settings and colors it had before.
- A new install with nothing selected had nowhere to enter an activation key, and every effect stayed grayed out.
- Setting a swatch color on a Sticker band crashed Illustrator, and the effect's settings were reset when it came back.
- Changing a color or a thread in Plaid dropped the thread to nothing and the face disappeared.
- Halftone's Feather stopped dead in a straight line where it ran out of room, instead of fading out all round the letter.
- Turning 3D off and back on threw away your extrusion depth and put a different one in its place.
- Repeat extrusion's gap was being eaten by a raised face or raised stroke bands, so a large gap read like a much smaller one.
- Gradient and Comic slope styles were not applied to raised stroke walls the way they are to the letter's own.
- Raised strokes showed a staircase along their receding walls, a raised face met the extrusion in stepped slivers, and the outermost raised stroke's rim failed to build at all.
- Colors set on raised strokes were gone when you came back to the artwork.
- Letters pushed to different depths could merge into each other.
- Cubes could break a word where there was no space, reading the wide gap between two letters of a fat display face as a word break.
- With Apply per cube, Split colored each block separately while the cut itself still ran across the whole word.
- The Knock out popup and its options appeared only after you switched the Options tick off and on, and the row was drawn so dim it was nearly invisible.
- The buttons on a Flavor gallery item did nothing, because the picture grew over them the moment you hovered; the Share buttons, which did not do anything yet, have been removed.
- The effects grid was cut off at the top when you opened it or added an effect, and could build taller than the room below the applied strip.
- Opening the face options a second time left the section cut short.
- Ribbon Banner's stroke row overlapped its label.
- Previewing fonts on text with heavy raised strokes could keep Illustrator busy long after the render should have given up.
- The Spacing slider in Aura and in Party! closed the spacing up as you raised it; it adds space now, and documents you have already made look exactly as they did.
- A key with no seats left said it was not one we recognize, instead of telling you the machine limit had been reached.
- The panel's hint called the Selection tool (V) the "Arrow tool", which read as Direct Selection.
- The version shown in the panel could name a build other than the one actually running.
To update, close Illustrator, run the new installer, then open Illustrator again. Your license carries over.